Last week I was playing with some textures and lighting and ended up with this.
Labels
- Cinema 4D (7)
- Demo Reel (3)
- Design-Logos (7)
- Drawings (6)
- Good Boy Jack (16)
- Maya Models (19)
- MudBox (2)
- Photoshop (8)
- Projects (1)
- TurnArounds (5)
Showing posts with label Maya Models. Show all posts
Showing posts with label Maya Models. Show all posts
Tuesday, April 2, 2013
Tuesday, March 12, 2013
Wednesday, March 6, 2013
T Project
I have been playing with Maya Fur, Nhair, Paint Affects trying to figure out what I liked best I ended up using Nhair and using wind to get the hairs on the rump to go in the right direction and set it as my rest position. Next I need to work on lighting and rendering in mental ray.
Thursday, February 28, 2013
T in Mudbox
So I spent most of today in Mudbox learning some cool tricks on how to transfer all my detail without the geometry as well as had some fun with the pose tool and this is what I ended up with when I brought it back into Maya to get Hair.
Saturday, February 23, 2013
Friday, February 22, 2013
Thursday, February 21, 2013
Curly Hair Tarantula Project
Due to my recent interest in tarantulas I have decided to do a tarantula project. Here is my progress so far.
Thursday, August 11, 2011
Cadillac
Worked on it for about 40 min today to try to finish back of car. Trunk does not look quite right to me so I will have to mess with that.
Thursday, August 4, 2011
Friday, May 13, 2011
Wednesday, May 4, 2011
Bawls Energy Drink
A piece I did for portfolio I wanted to do a photo fun realistic glass bottle. I used a displacement map for the bump and used a dielectric material plugged into a anisotropic material.
Tuesday, April 26, 2011
Monday, April 25, 2011
Saturday, April 9, 2011
Saturday, March 26, 2011
Friday, March 25, 2011
Heart
Here is the latest heart. I modeled it in Maya then took it into Zbrush to create a displacement map and create the UVs. I did the texture in Photoshop. Next i went back to Maya and put a sub surface scatter on it and threw my lights in and did a turn table. Last i rendered in mental ray and took it into After Affects for compositing.
Subscribe to:
Comments (Atom)




































